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4e – Warcraft Races #1

Posted by paradisio on November 26, 2008

Well, unlike most groups spouting off the similarities in disparaging fashion, my group actually wants more MMO inspired stuff. So I’ve decided to put together Warcraft stuff for the game. I’m doing pretty much a full rewrite of much of the stuff. But today I’m starting with races, the Alliance races and two neutral. This game is Warcraft (not necessarily just WoW) inspired, so I do take some things from the earlier games, but I use WoW mostly because it is more fleshed out as far as abilities and things goes. This is just a preliminary list, I may make some changes in the future, so be free to leave feedback. I edited some of the info out because of similarities with core races. I do plan on adding racial feats as well. Without further adieu, here we go.


As per players handbook.


Exodar Draenei
Ability Scores: +2 Str, +2 Cha
Size: Medium
Speed: 6
Vision: Normal

Languages: Common, Draenei
Skill Bonuses: +2 Religion, +2 Diplomacy
Necrotic Resistance: You have resist necrotic 5 + one-half your level.
Gift of the Naaru: You can use Gift of the Naaru as an encounter power.

Gift of the Naaru – Exodar Draenei Racial Power
Encounter – Divine, Healing
Standard Action – Ranged
Target: You or one ally
Effect: The target can spend a healing surge


Ironforge Dwarf
Ability Scores: As per PHB dwarf
Size: As per PHB dwarf
Speed: As per PHB dwarf
Vision: As per PHB dwarf

As per PHB dwarf
Skill Bonuses: As per PHB dwarf
Cold Resistance: You have resist cold 5 + one-half your level.
Cast-Iron Stomach: As per PHB dwarf
Encumbered Speed: As per PHB dwarf
Stoneform: You may use Stoneform as an encounter power.

Stoneform – Ironforge Dwarf Racial Power
Minor Action – Personal
You gain a +2 bonus to all defenses until the end of your next turn.


Ability Scores: +2 Dex, +2 Int
Size: Small
Speed: 5
Vision: Low-Light

Languages: Common, Gnomish
Skill Bonuses: +2 Thievery, +2 Acrobatics
Expansive Mind: You gain training in one additional skill of your choice.
Escape Artist: You have a +2 bonus on saving throws vs immobilization and slowing effects.
Slippery Mind and Body: You gain a +1 racial bonus on your Will and Reflex defenses.


Ability Scores: +2 Int, +2 Cha
Size: Small
Speed: 5
Vision: Normal

Languages: Common, Goblin, Orcish
Skill Bonuses: +2 Bluff, +2 Streetwise
Always on the Lookout: +1 Initiative
Goblin Reflexes: You gain a +1 racial bonus on your Reflex Defense
Goblin Tactics: You may use Goblin Tactics as an encounter power.

Goblin Tactics – Goblin Racial Power
You avoid your enemy’s blow and cleverly slink past his defenses.
Immediate Reaction – Personal
You are missed by a melee attack.
Effect: You shift 1 square.


High Elf (Blood Elf if Horde)
Ability Scores: +2 Dex, +2 Int
Size: Medium
Speed: 6
Vision: Low-Light

Languages: Common, Thalassian
Skill Bonuses: +2 Arcana, +2 History
Magic Addiction: High Elves are addicted to magic and must spend an hour each day in meditation to keep the addiction in check. They require one additional hour of rest per long rest.
High Elven Will: You gain a +1 racial bonus to your Will defense. In addition, you gain a +5 racial bonus to saving throws against charm effects.
Elven Education: You gain training in one addition skill of your choice.
Arcane Torrent: You may use Arcane Torrent as an encounter power.

Arcane Torrent – High Elf Racial Power
With a blast of latent magical energy you overwhelm an opponents senses.
Minor Action – Close Burst
Target: One creature in burst
Attack: Intelligence +2 vs. Reflex, Wisdom +2 vs. Reflex, or Charisma +2 vs. Reflex
-Increase to +4 bonus at 11th level and +6 bonus at 21st level.
Hit: The target is Dazed (Save Ends)


Night Elf
Ability Scores: +2 Dex, +2 Wis
Size: Medium
Speed: 7
Vision: Low-Light

Languages: Common, Darnassian
Skill Bonuses: +2 Nature, +2 Stealth
Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
Quickness: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares)
Shadowmeld: You may use Shadowmeld as an encounter power.

Minor Action – Personal
You gain concealment until the start of your next turn.


Ability Scores: +2 Str, +2 Wis
Size: Medium
Speed: 6
Vision: Low-Light

Languages: Common, Pandaren
Skill Bonuses: +2 Athletics, +2 Endurance
Natural Weapons: A Pandaran has claws and sharp fangs that they may use in battle. These weapons are counted as light blades (daggers), and do 1D4 + Str modifier damage with a +3 proficiency bonus. These weapons can’t be disarmed, but they may be sundered. These weapons also can’t be enchanted.
Inherit Toughness: You gain a +1 racial bonus on your Fortitude Defense.
Pandaren Charge: You may use Pandaren Charge as an Encounter Power.

Pandaren Charge – Pandaren Racial Power
Standard Action – Melee
Attack: Strength +2 vs. AC
-Increase to +4 at 11th level, +6 at 21st level.
Special: You must charge as part of the attack.
Effect: You may make a charge attack with an extra two squares of movement.
Hit: Make a damage roll appropriate for your natural weapons, and the target is knocked prone.


4 Responses to “4e – Warcraft Races #1”

  1. […] Sign of the Druid: 4E Warcraft Races #1 […]

  2. Asmor said

    Great post!

    Why the distinction of Exodar Draenei? I thought they were the only draenei (and the ones who stayed behind were the broken)?

    I actually made a writeup on the blood elves as a race a while ago. I also posted some void walkers.

  3. paradisio said

    Well, because I may include the broken at some point; probably not as a player race though. But I understand your point.

  4. […] Quer jogar com as raças do World of Warcraft? Veja essa adaptação para a 4e; […]

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