GarGamer

A blog about tabletop gaming and other random things.

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    02/16/09: Got a new job, starts today!
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Archive for the ‘Homebrew’ Category

Site Status Information/New Project

Posted by paradisio on October 3, 2009

Before I start with the good news, I want to cover why I haven’t been posting much lately for what recurring viewership I have (going off the stats, I have some I assume). A while back I moved the site off my free wordpress (Sign of the Druid) to this privately hosted (and paid for site), mostly due to me wanting more control. I did put ads on the site (and still have some), not with the intention of making a revenue (although that would be nice) but perhaps just recouping hosting costs. I don’t want to name names, but I had my ads removed in a very upsetting turn of events that was not my own fault. Point being, I can no longer use the biggest Internet advertising network. Regardless, the event upset me quite a bit and my interest in this blog dropped substantially. Combined with my recent unemployment, I have been extremely distracted and have lost my focus, but I have finally gotten over it and I will begin posting regularly again.

I am going to try to devote at least an hour a day to the site from now on, which should hopefully mean I get a post up at least every other day.

Hitting on my frequent topics, I have picked up a few new RPGs recently, which I should have characters up for soon. As well, I have completed some video games which I will be able to review as well.

Biggest though, is a new RPG project for D&D 4e. I will be doing a fairly large conversion project based on the Nippon Ichi Disgaea series. I’m in the process of finalizing races at the moment, which should be up Monday or Tuesday. When completed I will have a write up of setting information, a bunch of races and classes (new and modified), and quite a few monster write ups. So look forward to more from me soon!

Posted in 4e, Dungeons And Dragons, Homebrew, RPGs, Site Info, Uncategorized | Tagged: , , | Leave a Comment »

Homebrew Setting Part 1: The Wall and Racial Information

Posted by paradisio on May 14, 2009

Today I’m going to go over the first part of my homebrew setting, The Wall. A range of mountains where my group will be starting their adventures, it separates the civilization to the North from the horrors that lie on the southern peninsula. As well, I also include information about the prominent races in the region.

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Posted in 4e, Homebrew, RPGs | Tagged: , , , | 9 Comments »

Player’s Handbook 2 NPC Class Templates + Monk

Posted by paradisio on May 13, 2009

I just raged. I finally noticed that the Player’s Handbook 2 contains no templates for the new classes, something that I think makes 4e great for DMs. But my rage has been channeled for your benefit. Here are class templates for Avenger, Barbarian, Bard, Druid, Invoker, Shaman, Sorcerer, Warden… and just to catch up, Monk, from the new playtest article. As per my usual, these are designed for standard NPCs, not monsters, but should function with them as well with very few changes (convert to elite, saving throw bonuses, etc.) I have no idea, when, if ever Wizards plans on making these themselves, from my projections they won’t be in a Monster Manual or released in a PHB, so I can only assume they will either be released online or in some sort of DMG2.

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Posted in 4e, Homebrew, RPGs | Tagged: , , | 6 Comments »

4e Monster Manual Personal 1 Errata – Beetles, Drakes and Rotters

Posted by paradisio on May 12, 2009

Well, I recently ran the first session of a new campaign and did some demos as well, and I came to some conclusions, some monsters from the core monster manual, especially on the low end are just broken in 4e. So, considering that Wizards have yet to address the complaints I found online regarding these three cretins, I thought I would take it upon myself to revise them.

The creatures are:
-the humble Fire Beetle, whose area attack is far too much in groups
-Zombie Rotters, the worst minion in the game
-Needlefang Drake Swarm, the low level TPK machine.

You’re free not to use these homebrew variants, but you should be aware of their strengths and weaknesses before throwing them into a regular encounter without any changes. New stats after the jump.

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Posted in 4e, Homebrew, RPGs | Tagged: , , , | 1 Comment »

Homebrew DND4.0 Game – Preliminary Ideas

Posted by paradisio on April 20, 2009

Below is an e-mail I sent to the group with some of my first ideas about my upcoming (very work in progress) homebrew game with some prelimiary ideas, mostly focused on the pantheon. Any input or ideas? Trying to come up with something original and interesting, don’t know If I’m quit there yet. Appreciate any input, thanks.

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Posted in 4e, Homebrew, RPGs | Tagged: , , | 1 Comment »

Starting a homebrew D&D 4.0 game

Posted by paradisio on April 18, 2009

Well, with my upcoming Dungeons & Dragons 4th Edition game staring in a few weeks-month, I surveyeed my player base for some general details and to a bit of my surprise they said they would prefer a homebrew setting over well, a published one (the only ‘official’ option being Forgotten Realms currently). This has stirred up some old feelings, and I myself have vastly preferred homebrew settings in the past over official ones, and in general they hold my interest much better and let me feel like I have a further reach in creativity while staying true to the original premise.

Regardless, I prodded the group for a few details about this supposed setting and they give me a couple of things to work with so far:
-Use Eberron as a guideline for how far to stretch the ‘feel’ of the game
-Related to the first point, some seemed interested in Steampunk ideas, something which my typical players abhor
-The group wanted the game mostly to be based around a single region where they could develop relationships and learn the lay of the land
-Group doesn’t want resource management to be a big issue (IE they don’t want to fight for their daily break or have bone weapons like darksun)
-Game should accomodate standard stuff for the most part (no low/no magic game)
-They are okay with custom races/classes/etc.
-Can change cosmology
-Want a mix of adventure types, not a ton of dungeon crawling/room to room stuff.

Additionally, one player was interested in have some sort of benefit/hindrance system for roleplaying. I’m really not sure how to implement such a thing and not have it come out rediculously overpowered like the 3.5 variant (take a pointless negative for a free feat).

Mostly I’m looking for the RPG communities input on where to start or any specific ideas. I’ve done homebrew settings before, but they were pretty much 100% off the cuff, and I would like to do something a bit more… well, inspiring and well thought out this time. Have any great ideas, guides, etc that would help me out? Post ’em! I would really appreciate it. I’ll keep posting as I develop.

Posted in 4e, Dungeons And Dragons, Homebrew, RPGs | Tagged: , , | 1 Comment »